This is a closed simulation room I built for testing physics in Blender - compact, modular, and focused. Designed as a neutral backdrop for rigid body setups, animation tests, or simple real-time interaction.
There are two versions:
Clean – bright, minimal, tidy surfaces.
Worn – aged materials, subtle damage, more grounded visual feel.
Access panels are rigged for animation. Geometry is optimized, layout stays flexible. Tested in Blender’s Eevee for real-time workflows.